If you can reduce our human evolution to one common theme, it's our gradual increasing dependency on "things." We, the people, who will own more than 400 appliances and electronic devices in our lifetime (Massimini, 1989). As a green-ist originally from the Bay Area, I can immediately point out the problem with this type of uncontrolled proliferation.
Aside from increasing resource depletion, the main problem lies in the intentionalities of man-made objects themselves. It's the need of having to improve on an existing product, whether it be to compete with another similar object or to simply "upgrade." It's how we gauge a better life with our psychological dependence on the cozy anthropocentric illusion of having control. And finally, it's the symbolic power of objects that help define who we are.
Like how the first Indian would carve his knife until sharper than any other man's in his tribe, the item he wields is an extension of his own will - a surrogate of sorts. Today, we have kinetic objects that help define us: cars, boats, and bikes. Or, for all the intellectuals out there, the act of accumulating art - fine or digital. As illogical as it is, the desire to display one's individuality is the largest driver in technological advancement, even more so than survival or comfort.
From the memories held in books to emotions held in music blaring from a stereo; all of these are experiences designed to control the cognitive entropy within our minds, tracking our greatest memories, and attaching us to objects that would essentially be without meaning if not for the contextual human connection. Hence, the paradox of human materialism isn't due to our desire to destroy our planet, but rather our need to transform the precariousness of consciousness into solid items (Csikszentmihalyi, 1981).
While the solution to this human ecological condition is probably no simple one-sentence answer, forcibly disciplining our consciousness may be the first step to a possible cure. That means inner control of Vietnamese Buddhist monk stature. Stepping away from objectified consciousness and realizing items are merely tools in our lives, not all-defining.
Though, to be completely honest, I do kind of enjoy being a materialistic goober, don't you?
Wednesday, September 23, 2009
Why We Need Things
Subscribe to:
Post Comments (Atom)
About Me
Topics
- Accessories (60)
- Advertising (14)
- Advice (15)
- Anime Reviews (12)
- Apple (47)
- Appliances (9)
- Architecture (65)
- Art (329)
- Bath (6)
- Bedroom (47)
- Bikes (44)
- Branding (15)
- Business (8)
- Cameras (42)
- Cars (18)
- Clothing (64)
- Concerts (2)
- Customize (8)
- Decor (155)
- Dermatology (1)
- Design (496)
- DIY (1)
- DS Lite (11)
- Economy (1)
- Entertainment (5)
- Event Reviews (2)
- Exposition (251)
- Fashion (73)
- Feature (2)
- Finance (3)
- Food (44)
- Funny (126)
- Furniture (131)
- Game Reviews (20)
- Games (68)
- Gear (124)
- Girls (127)
- Giveaways (3)
- Graffiti (2)
- Green (8)
- Hair (1)
- Hardware (20)
- HCI (82)
- Head-Fi (23)
- Health (1)
- Hip-Hop (13)
- Home (271)
- Ideas (50)
- IKEA (30)
- Inspiration (75)
- Interface (6)
- iPad (5)
- iPhone (11)
- iPod (6)
- Jokes (1)
- Kitchen (60)
- Landscape (2)
- Laptops (20)
- LCD (14)
- Lighting (1)
- Linux (1)
- Marketing (2)
- Materials (2)
- Medicine (1)
- Movie Reviews (201)
- MP3 (104)
- Music (261)
- Music Reviews (6)
- News (24)
- Nintendo (12)
- Office (59)
- Pens (3)
- People (4)
- Phones (2)
- Photography (59)
- Picks (1)
- Poetry (9)
- Politics (10)
- Print (1)
- PS3 (35)
- PSP (2)
- Publications (7)
- Puppies (1)
- Quotes (28)
- Random (127)
- Reads (1)
- Real Estate (3)
- Recipes (31)
- Retro (5)
- Roundup (5)
- Shopping (1)
- Software (12)
- Software Review (1)
- Speakers (2)
- Square-Enix (2)
- Style (131)
- Technology (224)
- Technology Reviews (6)
- Television Reviews (5)
- Tools (1)
- Toys (15)
- Travel (8)
- Trends (40)
- Tutorials (40)
- Video (242)
- Wallpapers (2)
- Windows (12)
- Xbox360 (7)
Popular Posts
-
It's hard to hate a movie that does so well with wrestling masks and Jack Black posing as a Mexican. "Underneath the man is his nuc...
-
My company got bought out this week. Not exactly sure how I'm suppose to feel about it. But for the creative folks at ...
-
Canadian painter Zoe Pawlak plays with pallettes like the way I play with food; she stacks it up and pushes it to a new level by combining ...
-
I'll tell the truth, always. I'll understand the problem, never skimpin' it. I promise I'll avoid the fads, letting it be wh...
-
Guys checking out themselves in Urban Outfitters. Smokers lighting up the street. Is it me, or has everyone suddenly joined the official Yup...
-
I think it's the big glasses that's doing it for me. Big. Huge. Ridiculously over-sized glasses.
-
Now, replace those hideous wheels with a set of white rollers and you've got yourself the sexiest looking bike ever created. From Areawa...
-
Absolutely lovin' these Russian disco studs. This is some serious stuff, ya'll. Xuman - Panic (MP3)
-
Picnic Day is coming up motherflippa's. Put on them disco socks and pump that keg because it's time to go back to college. Sébastien...
-
Looks good, no? Finally a true sequel - none of that Puzzle Fighter crap. Although, I must say, I'm getting pretty good at the downloade...
Archives
-
▼
2009
(460)
-
▼
September
(32)
- Temporarily Stuck in Japanese Party Mode
- Google Suggestions
- Variations on Themes
- Corn Con Queso Fresco Recipe
- Vintage Goes Mainstream
- Fail, A Good Thing
- Fun with Mannequins
- Why We Need Things
- Taxi Cab Yellow Vipp Garbage Cans
- Probes: More Contextual Awareness
- Hey There, Nice Glass
- Micro 4/3, You Sexy Beasts
- Fixies In My Sleep
- Vin. Diesel.
- Arranging In Small Spaces
- Scrabble Pieces as Book Labels
- BKRW x Albrecht Gerlach NYC Street Fashion
- Probing Culturally, Masterfully
- Short, Crude Laughs
- Contexual Design at Work
- Studio Sexy No Jutsu
- Design Ethnography
- Process of Interaction Design
- Max Manus Review
- Fonts That Piss Us Off
- Interfaces, Interactions & Playthings
- Bringin' It Back to 2002
- We All Love Surveys
- Micro Four Thirds, What?
- In Regards to Those Evil Focus Groups
- An Aviator World
- So, What Is Design Exactly?
-
▼
September
(32)
0 comments:
Post a Comment