Not sure what the hubbub is about - I found Killzone 2 to be as generic as they come. No real innovation, just lots of density smoke, a decent draw distance, and lots of fancy lighting effects in an attempt to mask gameplay that would've been somewhat cool in 2001. Wait a sec, it's 2009. So sorry folks, nothing to see here. Oh, and don't get me started on the controls. 7.4/10.
Tuesday, March 03, 2009
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1 comments:
Generic? Maybe so, but so are most big budget entertainment projects, because it's too risky to try new things with huge budgets.
What's wrong with the draw distance?
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