Friday, December 03, 2010
Wall-Mounted Balance Shelfs
Just pure genius! I could see these holding up some of my vintage camera collection.
Thursday, December 02, 2010
When Japan Does Cause and Effect
NY is Killing Me, But...
Tuesday, November 30, 2010
More Than a Paint Job: A Musical Framework
Even if "the inclusion of high-quality components does not always imply a design is likely to become ensouled; the way the components of a design form its whole is similarly important" (Odom, et. al, 2008, PDF). Last week, I asked not only why was vinyl do important (on a material, sensorial, and functional levels), but also more importantly, "How do people view music?" I found different people saw music as different things. They saw music as:
For children, you can create collectibles for them. Kids collect. They share. They start young. "Let's start my _____ collection." Older people hold onto music as memories - a catalyst for nostalgia.
For millenials or Generation "Y," they fall into both camps. Both their memories and means for expression are plural, consuming music at an unprecedented rate and in turn, changing the way they view the world. For them, music can and will change, as they are free-floating on the internet like ideas you stumble upon in a book. The only difference is these resources are readily available, fast-fed, and infinitely remixable.
It is this act and view of remixing that plays a vital role into the self-expression of youth today. To create, play, and share is to not be forgotten. In other words, music is still a collectible, but not in the traditional sense of ownership, but as a medium for self-fulfillment. A small piece that plays a large role in defining identity. A catalyst for expression.
Hence the design of any music delivery system requires certain values to take priority over others. One of them being the embodied experience of creating value within the domestic space. The other being designing a network of technologies that merge together as a cohesive whole. Understanding these values allows us to create experiences that are natural, seamless, and fun. Best of all, it helps further bridge the gap between multiple generations, providing more insight and understanding about one another than ever before.
- Something to simply fill up their iPod
- Something you grow in and out of
- Entertainment
- Single experiences
For children, you can create collectibles for them. Kids collect. They share. They start young. "Let's start my _____ collection." Older people hold onto music as memories - a catalyst for nostalgia.
For millenials or Generation "Y," they fall into both camps. Both their memories and means for expression are plural, consuming music at an unprecedented rate and in turn, changing the way they view the world. For them, music can and will change, as they are free-floating on the internet like ideas you stumble upon in a book. The only difference is these resources are readily available, fast-fed, and infinitely remixable.
It is this act and view of remixing that plays a vital role into the self-expression of youth today. To create, play, and share is to not be forgotten. In other words, music is still a collectible, but not in the traditional sense of ownership, but as a medium for self-fulfillment. A small piece that plays a large role in defining identity. A catalyst for expression.
Hence the design of any music delivery system requires certain values to take priority over others. One of them being the embodied experience of creating value within the domestic space. The other being designing a network of technologies that merge together as a cohesive whole. Understanding these values allows us to create experiences that are natural, seamless, and fun. Best of all, it helps further bridge the gap between multiple generations, providing more insight and understanding about one another than ever before.
Monday, November 29, 2010
Streetview Class
There's something undeniably elegant about floor to ceiling windows. Unfortunately, I'm not the only one to realize this.
Saturday, November 27, 2010
Experiencist Shopping Guide
Here's just a bunch of crap I'd like to eventually contribute to my new apartment is wherever-town. Preferably gifted to myself soon so I can break them in. Yes, those clocks are $380.
Sunday, November 21, 2010
Geometrical!
Man, Illustrator's such a badass weapon. I don't think I've had this much fun in a long time with a computer tool. This one is numero 6/20 and 7/20 of my limited edition Pog prints that I'll be printing on my newly acquired Pog Maker from the 90's.
Sunsets are Wonderful
And I think I've finally found something to love about my capstone project. It's time to celebrate with some new wave disco. Slam!
Strange Talk - Climbing Walls (MP3)
Strange Talk - Eskimo Boy (MP3)
Strange Talk - Climbing Walls (MP3)
Strange Talk - Eskimo Boy (MP3)
Friday, November 19, 2010
The Ghost Writer Review
I'll be honest. I'm a big fan of political thrillers. Just not slow ones like Capote or Downfall (though they were both good in their own right). I'm more of a Munich or Spy Game sorta guy. The Ghost Writer kinda fits in between the two, but adds a fat layer of suspense and mystery on top of it all. The composition of it all reads like a good book, with a firm grip on proper pacing and no false moves or unnecessary distractions. That also means no over-dramaticized special effects/explosions (which I love) and more Shakespearean drama than what I'd deem as "thriller." It's a movie that pulls old fashioned stunts and is probably why it feels slightly dated. but for those who eat up that sorta thing, I say it's a sweet rarity that deserves an old-fashioned applause. 8.2/10.
Thursday, November 18, 2010
No Business Like Fun Business
Woot. Near final production quality! Did I mention my business card will be in the form of pogs/milkcaps?
Oh... hell... yes. 90's, here I come!!!
Update: ROFL! Did anyone know they had a Beer Pogz game out? I bet a bunch of college students made it a single night of drunken madness. But man, what an ingenious invention.
Oh... hell... yes. 90's, here I come!!!
Update: ROFL! Did anyone know they had a Beer Pogz game out? I bet a bunch of college students made it a single night of drunken madness. But man, what an ingenious invention.
Experiencist Redesign Underway
Taking some inspiration from one of my biggest typographic stars, Oliver Munday, I spent about 3 hours exploring designs/sharpening my Illustrator skills. Fonts used: Adobe Caslon and Knockout.
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